Title Database

Nasod Hunter
A Nasod Hunter! 'Nasods are nothing but preys.'
- Achieve Level 80
- Clear Atlas City (1x)
- Clear Atlas City within 5 minutes (10x)
- Increased damage to CODE_C Monsters by 30% (Dungeon)
- 30% dodge chance increased against CODE_C Monsters (Does not overlap)

Quick Charge
With the help of Diceon magic, re-energize!
- Achieve Level 80
- Clear Atlas City (1x)
- Clear Atlas City (70x)
- Awakening Charge Speed +5%
- Awakening Duration +7.5%
- Critical +4%

Dicetium Iron Wall Shield
Extremely sturdy! A Dicetium Iron Wall Shield that is extremely effective!
- Achieve Level 80
- Clear Elysion Tower (1x)
- Clear Elysion Tower without resurrecting (10x)
- Magical Defense +80
- Physical Defense +80
- Damage Reduction +2%

Commander's Dignity
Atlas's Top Decorum One who has made Commander Maya surrender.
- Achieve Level 80
- Clear Elysion Tower (1x)
- Clear Elysion Tower (50x)
- 3% chance to summon 'CODE_Maya' when attacking (Cooldown: 30 sec.)
- Critical +5%
- Maximize +5%

- Change Physical Attack by 20.00% M
- Change Magical Attack by 20.00% M
- Change Action Speed by 20.00% M

CODE_A Core
Let me try using it. This core is now mine.
- Achieve Level 80
- Clear Diceon Mines (1x)
- Clear Atlas City (1x)
- Clear Elysion Tower (1x)
- Defeat Atlas Region's Middle Boss Monster (50x)
- 2% chance of double attack (Except special active skills)
- 2% chance of summoning Lightning (Dungeon)
- Light Proc Chance +2% (When using a weapon with this attribute)

Demonic Spirit Immunity
Evil spirits can no longer harm me.
- Achieve Level 40
- Defeat Mutated Demon Form, Mutated Demon Form (10x)
- Requires Secret Buster
- Clear Secret Dungeon Grand Cavern: The Source of Demonic Energy (50x)
- Critical +1%
- Action Speed +1%
- Maximize +2%
- Increased damage to Secret Dungeon Boss Mutated Demon Form by 15% (Dungeon)
- 15% chance to dodge Mutated Demon Form's attacks (Does not overlap)

Angel Hunter
Even the angels of Elysion are no match for me!
- Achieve Level 85
- Clear Celestial Crossroads 'Very Hard' (1x)
- Clear Celestial Crossroads (10x)
- Increased damage to Hernacyd Monsters by 30% (Herna Orb, Herna Shield Excluded) (Dungeon)
- 30% chance of evading against Hernacyd Monster's attacks (Herna Orb, Herna Shield Excluded) (Does not overlap)

Peace Maker
A 2012 title for the Harmony Festival.
- Achieve Level 1
- Use the Peace Maker item

Nervous Guide
Trust me! It's this way! Hm..? Is it not?
- Achieve Level 85
- Go the wrong way in Celestial Crossroads. (1x)
- Go the wrong way in Celestial Crossroads. (50x)
- Action Speed +3%
- Damage Reduction +3%
- Movement Speed 3 %
- Jump Speed 3 %
- Physical Defense +3%
- Magical Defense +3%

PooPang☆!
Those obnoxious PooPangs! I'll show them!
- Achieve Level 85
- Clear Adrian's Palace 'Very Hard' (1x)
- Clear Adrian's Palace (10x)
- Increased damage to PooPang-type Monsters by 30% (Dungeon)
- 30% chance of evading against PooPang-type Monster's attacks (Does not overlap)

Herbaon's Friend
Herbaon said hate is also an affection and acknowledged me as a friend.
- Achieve Level 85
- Clear Adrian's Palace 'Very Hard' (1x)
- Clear Adrian’s Palace within 5 minutes (10x)
- Upon attacking, summon PooPang at a 5% chance (Dungeon) (Dungeon) (Cooldown: 1s)
- Light Resistance +100
- 2% chance to cast Starlight Strike
- Light Proc Chance +1% (When using a weapon with this attribute)
- Maximize +6%

Ruler of the Sky
Light as a feather on clouds!
- Achieve Level 85
- Defeat Herbaon (1x)
- Win Against Herbaon (Adrian's Palace) (50x)
- Movement Speed 10 %
- Jump Speed 10 %
- Action Speed +10%
- Awakening Charge Speed +5%

Shadow of the Sun
As the sun shines brightly, it casts deep dark shadows.
- Achieve Level 85
- Defeat Solace within 60 secs after entering Phase 2, 1 time (Solace's Fortress 'Very Hard' ) (1x)
- Defeat Solace within 60 secs after entering Phase 2, 50 times (Solace's Fortress) (50x)
- Solace's Fortress Monster Damage Increase (Attack) by 30% (Dungeon)
- Solace's Fortress Monster Damage Reduction (Attacked) by 30% (Dungeon)
- 15% chance to dodge Solace's attacks (Does not overlap)
- MP Recovery Attacking +15%
- MP Recovery Attacked +15%

Man Against the Sun
Something impossible with the power of the Sun
- Achieve Level 85
- Clear Solace's Fortress 'Very Hard' Difficulty, 1 time (1x)
- Clear Solace's Fortress within 7 minutes, 5 times (5x)
- Action Speed +7%
- Movement Speed +15%
- Jump Speed 15 %
- Skill Cooldown after 10th attack -10% (Cooldown: 1s)

Shadow's Descent
The flame's shadow burns darker and deeper.
- Achieve Level 85
- Clear Solace's Fortress 'Very Hard' Difficulty, 1 time (1x)
- Clear Solace’s Fortress without resurrecting without getting hit more than 30 times (5x)
- Critical +6%
- Maximize +6%
- Upon any attack All Resistance -20 for 7 sec. (5 stacks) (Only one effect that decrease all resistance for 7 seconds will be applied.)
- Next attack's damage after 10th attack +5% (Cooldown: 1s)

Resistant to Destiny
We walked into the shadow to resist.
- Achieve Level 85
- Clear Solace's Fortress 'Very Hard' Difficulty, 1 time (1x)
- Clear Solace's Fortress, 30 times (30x)
- Physical Attack +5%
- Magical Attack +5%
- Critical +3%
- Maximize +3%
- Action Speed +3%
- Max HP +10%

Eclipse
Darken the Sun for the goal.
- Achieve Level 85
- Requires Man Against the Sun, Shadow's Descent, Resistant to Destiny
- Defeat Solace within 60 secs after entering Phase 2, 10 times (Solace's Fortress) (10x)
- Critical +5%
- Maximize +5%
- Action Speed +5%
- +5% chance of recovering 1% HP when attacking
- 5% chance of activating Super Armor state for 6 sec. when attacked (30 sec. Cooldown after activation) (Dungeon) (Cooldown: 30s)
- 5% chance of Damage Reduction 100% for 3 seconds when attacked (Cooldown 30 sec.) (PvP) (Cooldown: 30s)
- When receiving a fatal attack, the HP will remain 1 and become invincible for 3 sec. (180 sec. cooldown after activation) (Only happens 1 time in PvP, All Skill enter Cooldown) (Does not overlap) (Cooldown: 180s)
- Upon attack, a 3% chance to summon Solace's Swords of Black Storm (Cooldown: 10s)

- Invincible
- Cannot lose HP

- Super Armor

- Change Damage Received by -99.99% M

El Tower is really great
The magical power of 6 attributes defending the El Tower fights back intruders.
- Achieve Level 85
- Clear Halted Sun's Memory with receiving 10 attacks or less of El Tower Protective Magic, 30 times (1x)
- Clear Halted Sun's Memory with receiving 10 attacks or less of El Tower Protective Magic, 30 times (30x)
- Upon attack, a 1% chance for a Magic Circle: Creates Flame (Dungeon Only) (Dungeon) (Cooldown: 10s)
- Upon attack, a 1% chance for a Magic Circle: Creates Freeze (Dungeon Only) (Dungeon) (Cooldown: 10s)
- Upon attack, a 1% chance for a Magic Circle: Creates Poison (Dungeon Only) (Dungeon) (Cooldown: 10s)
- Upon attack, a 1% chance for a Magic Circle: Creates Lightning (Dungeon Only) (Dungeon) (Cooldown: 10s)
- Upon attack, a 1% chance for a Magic Circle: Creates Wind (Dungeon Only) (Dungeon) (Cooldown: 10s)
- Upon attack, a 1% chance for a Magic Circle: Creates Darkness (Dungeon Only) (Dungeon) (Cooldown: 10s)
- Action Speed +5%

Blessing of the Sun
Ishmael's blessing to the guardians of the Sun
- Achieve Level 85
- Clear Halted Sun's Memory 'Very Hard' 1 time (1x)
- Clear Halted Sun's Memory, 50 times (50x)
- Item Drop Rate +5% (Dungeon)
- Physical Defense +10%
- Magical Defense +10%
- Damage Reduction +10% (Dungeon)
- Max HP +20%

Is This Me?
The hero who won against oneself.
- Achieve Level 99
- Clear Hall of El - Beginning 1 time (1x)
- Defeat 100 Specters in Hall of El (100x)
- 6% chance of double attack (Except special active skills)
- Action Speed +3%

Rescuing the Boy
The boy who chose to sacrifice himself, and the story of saving him.
- Achieve Level 99
- Clear Hall of El - Beginning 1 time (1x)
- Clear Hall of El - Beginning (3x)
- Clear Hall of El - Trials (3x)
- Clear Hall of El - Choice (3x)
- Magical Attack +500
- Physical Attack +500
- Max HP +5%
- MP Recovery Attacking +5%
- MP Recovery Attacked +5%

Denif's Blessing
A title given by the Water Master Denif to adventurers that protected the Water Dragon Sanctum.
- Achieve Level 99
- Clear Sanctum - Beginning 1 time (1x)
- Clear Water Dragon Sanctum (20x)
- Physical Defense +10%
- Magical Defense +10%
- Water Resistance +100

El Tear Fragment Collector
Time for another run?
- Achieve Level 99
- Clear Sanctum - Beginning 1 time (1x)
- Clear Water Dragon Sanctum 30 times (30x)
- Item Drop Rate +15% (Dungeon)

City Sheriff
I hereby name you the Sheriff of Elrianode.
- Achieve Level 99
- Clear Elrianode City 1 time (1x)
- Defeat 1,000 monsters in Elrianode City (1000x)
- Increased damage to Elrianode City Monster by 15% (Spatio Reaper excluded) (Dungeon)

Pierce the Heavens
I trust you can handle the dimension rift in the sky?
- Achieve Level 99
- Clear Elrianode City 1 time (1x)
- Defeat 100 Mutated Durahan Knights (100x)
- Defeat 100 Corrupted Ents (100x)
- Defeat 100 Freak Guardians (100x)
- Physical Attack +5%
- Magical Attack +5%
- Critical +5%
- Critical Damage +5%

Debrian Researcher
The one who understands the ins and outs of Elrianode Debrian Laboratory.
- Achieve Level 99
- Clear 'Debrian Laboratory' [Normal] (1x)
- Defeat Debrian Nasod Soldier [Normal] (100x)
- Defeat Debrian Nasod Cannon [Normal] (100x)
- Defeat Henir Infested Nasod Soldier [Normal] (100x)
- Defeat Henir Infested Nasod Cannon [Normal] (100x)
- Increase Damage to Debrian Laboratory Monsters by 10% (Debrian Nasod Carrier excluded) (Dungeon)
- Decrease Damage from Debrian Laboratory Monsters by 10% (Debrian Nasod Carrier excluded) (Dungeon)
- MP Recovery Attacked +10%
- MP Recovery Attacking +10%

Henir Infestation!
Beings infested by Henir become very aggressive.
- Achieve Level 99
- Clear Debrian Laboratory [Normal] (1x)
- Clear Debrian Laboratory [Normal] (10x)
- All Attribute Activation Chance +3%
- Command Attack Damage Increase +5% (Dungeon)
- Flexibility Skill Damage +5%
- Resistance to All Attributes -150
- Physical Defense Power -10%
- Magical Defense Power -10%

GET THE POWER!!
Sacrifice speed for a powerful hit. To the limits!
- Achieve Level 99
- Clear 'Debrian Laboratory', within 4 minutes and 30 sec. [Normal] (1x)
- Clear 'Debrian Laboratory', within 4 minutes and 30 sec. without getting hit more than 30 times and without resurrecting. [Normal] (30x)
- Maximize +10%
- All Skill Damage +10%
- Action Speed -25%
- MP Cost +5% (Hyperactive/Wedding Skills Excluded)

El Tower Defender
Thank you for protecting the El Tower... Keep up the good work!
- Achieve Level 99
- Clear El Tower Defense 1 time (1x)
- Clear El Tower Defense [Normal] (50x)
- All Attribute Resistance +30
- Critical +5%
- Maximize +5%
- Add. Damage +5%
- Action Speed +5%

Guardian of Elrianode
A token awarded to the ultimate defenders of El Tower that kept it from Henir's harm.
- Achieve Level 99
- Clear El Tower Defense 1 time (1x)
- Clear El Tower Defense [Normal] (50x)
- Recover 10 MP upon Mana Break
- When attacked, 3% chance to activate Elrianode Protection for 5 sec. (Defense increased by 50%) (Cooldown: 1 min.)
- When attacking, 3% chance to summon Hennon's Spear (Cooldown: 10s)
- Upon awakening, Action Speed increased by 15% for 30 sec. (Cooldown: 1 min.) Upon awakening, All Damage increased by 15% for 30 sec. (Cooldown: 1 min.) (PvP: 40%)

- Change Physical Defense by 50.00% M
- Change Magical Defense by 50.00% M

- Change Damage From All Melee Attacks by 15.00% M
- Change Damage From All Ranged Attacks by 15.00% M
- Change Action Speed by 15.00% M

Orbis for You and I
Orbis for You and I Why don't we all become like Orbis?
- Achieve Level 99
- Clear Forgotten Elrian Sanctum (1x)
- Clear Forgotten Elrian Sanctum (50x)
- Attacks have a 1% chance to create a Chrysalis tentacle (Dungeon) (Cooldown: 10s)
- Attacks have a 1% chance to create multiple Chrysalis tentacle (Dungeon) (Cooldown: 30s)

Can't Do Anything!
Legs corrupted by Henir provides extreme speed. You can run circles around your enemies.
- Achieve Level 99
- Clear Forgotten Elrian Sanctum (1x)
- Clear Forgotten Elrian Sanctum (50x)
- Movement Speed +10%
- Jump Speed 10 %
- Action Speed +10%
- Add. Damage +10%
- Damage Reduced by -10%

Open Fire
Watch out! Chaos Circles will open fire.
- Achieve Level 99
- Defeat 'Chaos Circle' (Labyrinth of Ruin) (50x)
- Defeat 'Chaos Circle' (Labyrinth of Ruin) (100x)
- Upon attacking , 5% chance to begin Chaos Circle bombardment at the target. Bombardment deals non-flinching damage and decreases target's action speed by 10% for 10 sec. (Cooldown 30 sec.) (Cooldown: 30s)

Entrance to the Demon Realm
The door to the Demon Realm is at the end of this labyrinth.
- Achieve Level 99
- Clear Labyrinth of Ruin within 4 min. 30 sec. / without getting hit more than 5 times / and without resurrecting (1x)
- Clear Labyrinth of Ruin within 4 min. 30 sec. / without getting hit more than 5 times / and without resurrecting (50x)
- Adaptation +2% (Max 55%) (Dungeon)
- MP Cost -3% (Max 35%)
- All Skill Cooldown -3% (Bond Skills Excluded)

Sentinel Unit
Sentinels are the elites of the Dark Elf army. Their ability to snipe, infiltrate and track is top class in the Demon Realm.
- Achieve Level 99
- Clear Guardian’s Forest within 3 min. 30 sec. without resurrecting (1x)
- Clear Guardian’s Forest within 3 min. 30 sec. without resurrecting (50x)
- Adaptation +2% (Max 55%) (Dungeon)
- Upon attacking, 3% chance of arrow attack from Sentinel Unit. (Cooldown: 5s)

Happy Merry Christmas
Merry Merry Christmas!!!!!
- Achieve Level 1
- Use the Happy Merry Christmas Title
- Magical Attack +100
- Physical Attack +100
- HP +1200
- Critical +2%
- 2% Chance of casting Frost Shock

Forginay's Fruit
The tree, Forginay bears one fruit every few years. It's fruit is considered one of the strongest natural stimulant in the Demon Realm.
- Achieve Level 99
- Defeat 'Forginay' (Guardian's Forest) (2x)
- Defeat 'Forginay' (Guardian's Forest) (50x)
- When receiving a fatal attack, the HP will remain 1 and become invincible for 3 sec. (180 sec. cooldown after activation) (Only happens 1 time in PvP, All Skill enter Cooldown) (Does not overlap) (Cooldown: 180s)

- Invincible
- Cannot lose HP

Lord of Dawn
At the break of day, the glory of victory will be for me!
- Achieve Level 1
- Use the item, Lord of Dawn.
- Magical Attack +35
- Physical Attack +35
- Magical Defense +20
- Physical Defense +20
- Light Resistance +75
- MP Recovery Attacked +4%
- Action Speed +3%
- Max HP +4%

Key to Victory
Key to Victory? It's simple. Know your enemies' weakness and survive.
- Achieve Level 99
- Defeat 'Sentinel Guardians' 1 time (Dark Elves' Outpost) (1x)
- Defeat 'Sentinel Guardians' 50 times (Dark Elves' Outpost) (50x)
- Damage to Boss Monster +10% (Dungeon)
- Recovery Item Effect +5% (Dungeon)
- Adaptation +2% (Max 55%) (Dungeon)

Key to Victory (7 Days)
Key to Victory? It's simple. Know your enemies' weakness and survive.
- Achieve Level 1
- Use the item, [Cobo] Key to Victory (7 Days)
- Damage to Boss Monster +10% (Dungeon)
- Recovery Item Effect +5% (Dungeon)
- Adaptation +2% (Max 55%) (Dungeon)