05/22 Patch Notes - Additional Solo Mode Improvements
25 May 2025
Probability Information Correction Notice
Probabilities for in-game systems, items etc. are disclosed on this page.
One entry related to Fishing contained a numerical error. We apologize for any inconvenience this may have caused.
Affected Item | Catch Rate Before (Incorrect) | Catch Rate After (Correct) |
---|---|---|
[Luriel] Adventure Fishing Rod | 70% | 50% |
As compensation, we will be distributing three random Fishing Component Cubes:
One contains various standard Fishing drops.
The other two include the Moon Resonance Fishing Event Cube (shiny drops) and the Coexistence Festival Fishing Event Cube (Fishing drops and El Resonance Potion [20x/50x/80x Concentrate]).
The probability is set according to the difference between the actual and the erroneous probability.
Solo Mode Improvements
[Supporter's Spirit] All Skill Damage Increase will be increased.
[Pruinaum Raid]
Savage White-Ghost's Castle Phase 3: The fight will begin after Haivan descends to a certain height.
[Abyss Raid]
Sunken Holy Ground
Phase 1: Debuff efficiency applied by each altar will be relaxed.
Phase 2: If the Abyssal Gate is forcibly closed, the amount of Abyss Follower's HP recovery will be decreased.
Birth of Origin
Phase 2: When Shadow of Greed touches the Unstable Abyssal Energy Explosion, the amount of HP recovery will be decreased.
Phase 3: King of Abyss's HP recovery will be decreased when an Abyssal Crystal explodes.
Balance Patch
Events
Ariel's Adventure Support Mission: Complete weekly quests to earn exchange tokens for useful items like EXP medals, Artifact Scrolls, and Magic Stones. Available until June 19, 2025.
Raid Support Mission: Clear raid quests to receive support cubes. Senior players assisting juniors will receive bonus rewards. Items expire on June 19, 2025.
Raid Accessory Support: Log in for 5 minutes to receive a 30-day Raid Accessory Support Cube. Rewards sent by mail; all related items expire on June 19, 2025.
Opportunity to Job Change: Log in for 30/60 minutes weekly to receive a job change cube and option change ticket. Can participate twice before June 5, 2025.
Cash Shop Update
ElStar 2 Rerun

Accessory Set: Theater Snack Party

Lithia Costume Suit: Spring Minuet

Notable Fixes & Improvements
Character
Rune Master: The debuff from Magic Chain skill no longer overwrites Oz Sorcerer's [Mod] Petit Angkor debuff.
Oz Sorcerer: After using [Mod] Plasma Cutter, skill casting no longer stays active without key input if enough mana is available.
Raven: In some dungeons, the Nasod Core Field now correctly generates on retry after clearing with 3rd Awakening.
Dius Aer: Brave Cover no longer randomly selects other raid party members.
Ain: The Fever effect of the Guardian of Secret Closed Space title now applies correctly in certain situations.
Avarice: Fixed randomly picking other raid party members during Golden Vow use.
Dungeon
Abyss Raid (Normal/Story) Party Matching: Fixed an issue where players could receive the Hero's Assemble buff upon entering via party matching.
Pruinaum and Abyss Raid Reward UI: Standardized the display order of item icons in the reward information UI.
Wilting Spire: Flight Pattern: Fixed an issue where the resurrection debuff was not applied when reviving at a specific timing.
Wilting Spire: Fall Pattern: Fixed an issue where characters in resurrection invincibility could not properly counter the pattern when entering the barrier.
17 Comments
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Of course they didn't fix anything relevant from Berthe solo mode.
1st phase Berthe changing sides while mid attack animation when doing claw attack or Aisha not being able to get to the other side with Teleport? During Haivan phase the amounts of bombs that get set combined with the attacks from mini robots on top of Haivan's patterns is absurd?
Nah let's just fix something that basically means nothing.
I didn't even get the chance to get to Abyss solo mode but i'm sure even though they changed multiple things they for sure didn't improve everything needed
hives is the hardest and the most annoying part of solo mode berthe raid as a whole, and this is true even with annihilator being annoying and long because dodging their bullet hells is a drag-on.
before even that, we still can't even do solo story mode (preferably with the buffs from normal story mode because c'mon, some people are at a pointwhare they can only reasonably do story mode).
Just found out that the +10 Amethyst Amulets can only be used on the [Ariel] Amethyst armor.
What the hell, KoG?!
Though I guess I should've known that might happen considering similar things have happened in the past.
The only time it works was during the first ever hyper punch event
I still remember that and when the second time the event dropped, I tried making a new set just for it to not work at all. Wasted a lot of money for the new set too.
Oh well, at least now they give out free +10 Tenebrous from the phoru mission.
It's been like that since those amulets were first introduced. They really need to make it so those amulets can be used on any Amethyst set and not just the freebies from Prof.Pho. It just screws over anyone who has handmade gear that they've already customized to their liking (like me, since I have stacks of Spectral Amethysts with not a whole lot to do with them besides try to gear up my characters). And while I appreciate the greatly increased Reforge chances, the ED costs on it and weapon enchanting and imprinting are still stupid high (can we also just get rid of Refined Imprint Stones? Seems like they just don't have any value whatsoever anymore...)
Just another thing alongside fixing the "Well, now I have a shard" and "For Real? Yes, For Real" achievements that I've actually suggested in a ticket to KOG that they fix but probably never will...
Yeah, it's stupid that those reset when you get the cube drop, especially with how much they increased the drop rate and there are players like myself who hate wasting item drops (even by accident). I still haven't gotten those, though I do have a plan for it. It's not guaranteed to work, but it's the best bet I've got.
Basically, I plan to first reset everyone's gauges, then I'm gonna do two runs on one character, then swap to another and repeat the process until I get them.
I haven't even done the Prof.Pho missions for almost all of my characters related to that dungeon because I don't want to waste the effort. Having achievements that reset is just annoying.
Actually, I think we might be overdue for an Achievement revamp. There are definitely some that ask an awful lot of players even for being measured for the life of one's account. 10000 Heroic Dungeon runs? That's egregious even if they were actually worth running anymore (they give practically no EXP and the rewards are eh). Requiring having a bunch of pets and mounts on an individual character is kinda dumb too, and needing to fish a million times?
Yeah, I hear ya. At most I've only been actively going for achievements for getting titles or running Master Road dungeons a certain number of times. I have also kinda been working on the using commands in training achievements, but it's not something I often find myself working towards.
I honestly never had any intention of getting the pet/mount related ones. And honestly, I'd kinda like it if they did what Closers does with their Pet system and made pets/mounts account-wide instead of per char (except potentially the Phoru from the story quest, I wouldn't complain if that specific pet was still char-locked since you get them super early on). And maybe they could even take it further and let you have the same pets/mounts summoned onto multiple characters at once (so I can share some of my pets between my chars).
Good ol KoG
cover and vow no longer random
so who do they pick by default now?
The same as before. This is a specific issue that occurred even if there were ally targets in range.
What was the default before? I didn't really choose the random option enough to get a good idea.
If you haven't selected an ally in range, then it's still random (according to skill descriptions.) It's only supposed to be if you can't / didn't select an available party member.
Hope NA gets the free stuff for the incorrectly listed fishing probability.
If I remember correctly last time something like this happened only KR got it everyone else didn't.
So unless I am remembering wrong more then likely NA won't get it only KR.
You are not wrong, a lot of bugs reward are KR exclusive. I believe the incident you are referring to is the Lu/Ciel bugged EXP for ERP and they gave KR Lu/Ciel playerbase a bunch of ERP potions to compensate while most other regions only got the fixes and nothing else.
This isn't a bug, though, it was an incorrectly listed value on the website.
And typing that out made me realize that unless the NA website also listed these probabilities and had the same error, we're probably not gonna get compensation rewards for it either.