2025 Summer Update Roadmap & Details

06 July 2025

Summer Update Roadmap

Hello adventurers, this is Lee Dong-shin, Director of Elsword.

In the first half of April, we implemented Raid Solo Mode, Hero in Battle buff, Title unlock/obtain condition and Armor Reforge improvements, as well as additions to Prof. Pho's growth guide. Through these reform updates, we aimed to help adventurers with character growth and bring changes to the overall gameplay flow.

Following the update direction, many difficulties in the character growth process have been significantly resolved, and we've confirmed that many adventurers are enjoying the changes. However, we believe there are still some areas in higher-level content that cause gameplay stress.

In this summer update, we aim to help with character growth through improvements to higher-level content and provision of new content, and furthermore, provide a better Elsword gameplay experience.
Also, on June 19th (Thursday), a new region 'Atmaram' will be released.
Before providing detailed information, we'd like to briefly introduce the new region.

Atmaram is a hot spring island of the occupying forces in the Red Demon territory. The El Search Party, tired from their previous adventures, visits for rest, and the story unfolds from there.
Please look forward to the adventure to meet the Occupying King, the owner of the hot spring island.

Now, let's go through detailed information about the updates currently being prepared.

Date

Details

07/03

Serpentium, Doom Aporia Raid Improvements

07/17

Character Balance Patch, Exascale Armor Improvements, Master Class Portrait Illustration

07/31

New Demon Realm Region - Atmaram, 2 New Dungeons, New Magic Stones

08/14

New Giant Boss, Plegas's Labyrinth & The Great Steel Wall Entry Improvement, New Accessory Set

Event

Quick Start Event - reach Master Class in 5 quests

10M Combat Power Boosting Event

  • +10 R21 Tenebrous Armor Full Set with Harconium

  • Master Artifact Full Set

  • Instant El Resonance Level 200

First-Time Ever Free +11 Submergence of Abyss Weapon

  • Sockets, Mystic Stones applied by default

  • Weapon Stage 5 applied by default

(06/19) Summer Update Preparation - Secret Manual: Mod (E) reward

Serpentium Raid and Doom Aporia Raid Difficulty Improvements

After the April update, many adventurers have reached the Serpentium region through growth, but we've confirmed that some are experiencing difficulties during gameplay, which is causing issues with smooth armor farming.

Also, for Doom Aporia Raid, we've consistently received feedback that the play time is excessively long, and due to the high fatigue from raids, there have been situations where switching certain Ice Burners and titles back to back under certain conditions is forced to save even a little time, making the gameplay difficulty even higher.
Therefore, in this summer update, we aim to improve elements that cause gameplay difficulties based on current adventurers' situations and feedback.

First, we plan to apply adjustments to gear switching methods.
Shaviana Truffles and Divinity of Seven Realms Ice Burner costumes and accessories will be changed so that their buffs are not applied when not equipped, and for the Versatility title, it will be adjusted so that its buffs are not maintained when the title is removed.

With these switching method adjustments, we're preparing updates including difficulty adjustments by reflecting these effects in the previously planned Serpentium Raid and Doom Aporia Raid improvement plans to ensure no difficulties in raid gameplay.
Specifically, Serpentium Raid difficulty options will be reduced from 4 to 3.

Based on the removed difficulties, D1 will have significantly reduced difficulty, the same for D2 & 3 along with modifications to excessive forced patterns.
Doom Aporia Raid will also be improved by significantly lowering Stage 1 difficulty, and overall difficulty adjustments will be made to reduce average play time to about 50% of current.

Hero in Battle Buff Expanded

During the April patch, Hero in Battle buffs were limitedly applied to general dungeons up to the Tirnog region when entering dungeons with current party.
However, many adventurers have been reporting difficulties in gameplay after Tirnog, and requested to apply this buff to these dungeons too.
Therefore, in this summer update, we plan to improve the Hero in Battle buff to be applied in all regional general dungeons when starting with current party.

Balance Patch and Some Item Effect Adjustments

As mentioned in January, we plan to proceed with balance patches in July as scheduled.
This time as well, we'll set up the official website 'Balance Discussion Board' to receive adventurers' opinions.
Please actively leave opinions from when this notice is posted until June 26th (Thursday).

We ask that you base your opinions on the characters you play as mains, and please understand that opinions will be reviewed for reflection only if we are able to verify them according to gameplay data.

In the July balance patch, we'll comprehensively review Doom Aporia Raid play data after the May balance patch to examine characters' overall DPS capabilities, and plan to proceed with structural improvements and skill modifications for characters showing insufficient power. Overall, we'll consider buffing characters more, but please understand that some skills may have nerfs in hit count and damage values depending on the data situation shown.

Along with the balance patch, some item effect adjustments will be made.
The items subject to adjustment are 'Maestro's Halo', 'Exascale Armor Circuit', and 'Exascale Restore Set' (Green), with effects changing as follows:

First, for Maestro's Halo, we plan to increase the Symphony effect duration and buff the Symphony effect values.

For Exascale Armor Circuit, we've deemed some of the effects inconvenient when job changing. Thus, some effects will be transformed after the update as follows:

Effects [BEFORE]

Effects [AFTER]

Active Skill Damage Increase

Active, Tenacity, Strength, Bravery Skill Damage Increase

Tenacity Skill Damage Increase

Strength Skill Damage Increase

Bravery Skill Damage Increase

Buff - Nearby Party's All Skill Damage Increase

All circuit effects will be changed to corresponding values.
Examples:

  • Buff - Nearby Party's All Skill Damage Increase 0.5% → Active, Tenacity, Strength, Bravery Skill Damage Increase 0.7%

  • Bravery Skill Damage Increase 1% → Active, Tenacity, Strength, Bravery Skill Damage Increase 1%

All circuits, whether equipped or in inventory, will be changed collectively.

Additionally, to make up for the circuit effect adjustment, Buff - Nearby Party's All Skill Damage Increase effect will return on the Restore Set, and grant a fixed 12% [0.8% * sum of Skill Tier Damage Circuit values] value of this effect.

During balance patch updates and item effect adjustments, events will provide Job Change Tickets as well as Armor Color and Character Change Tickets to allow free job changes.
We also plan to update the Exascale Armor Character Change System to further improve gameplay convenience.

Master Class Portrait Addition

Many adventurers have requested to use Master Class skill cuts as Character Portraits on the UI, but existing Master Class images couldn't be used for some characters, preventing updates.

We plan to add all Master Class portraits to the customization window. Special states (eg. Ara's Power of Eun - Awakening) will also be reflected with new artworks.
Here's a sneak-peek of the new pictures:

New Region Dungeons, Giant Boss, Magic Stones and Accessories

This summer, the new region Atmaram and new story will be released.
New region dungeons Combat Power requirement is the same as Serpentium dungeons to allow easy access.

The new region will feature three types of dungeon content:

  • The first dungeon is for new EXP farming gameplay, planned as a new dungeon that exceeds the experience efficiency of existing Plegas's Portrait dungeon.

  • The second dungeon is for farming new Magic Stones. This dungeon allows solo play, and you can obtain more Magic Stones by defeating more monsters with party members.

    New Magic Stones will feature various effects including Specific Skill Tier [Active, Tenacity, Strength, Bravery] Damage Increase and All Skill Damage Increase.

  • The third dungeon is a Giant Boss dungeon where you can farm new common accessories.
    New accessories occupy Top Piece, Face Middle, Face Bottom, Arm and Necklace. Each accessory has a different effect, and there is a set effect.
    For the Top Piece accessory, we're preparing something that will be able to replace Code of Honor/Engine Cooling System switching.
    The new Giant Boss has a separate entry limit system different from the existing dungeons.

Along with the Giant Boss update, existing Giant Boss dungeons [Plegas's Labyrinth and The Great Steel Wall] will be changed to all-time entry.

We also plan to adjust the difficulty of existing Giant Boss dungeons [Titan's Grotto, Plegas's Labyrinth, The Great Steel Wall] and change the suitable party size from 3~6 to 1~6 players for easier gameplay.

Summer Events

We're preparing new growth support events for the summer update.
An event to achieve level 99 as quickly as possible and grow to Master Class for free, and a more upgraded growth event to replace the existing Hyper Punch Master event.
Through these events, if El Resonance is below level 200, it is immediately raised to level 200, and provide equipment and important items to help smooth gameplay of updated content.

Upon event completion, even new adventurers are expected to quickly achieve 10M Combat Power.
Characters participating in growth events will be supported with additional Secret Dungeon attempts.

Also, through the Abyss Weapon distribution event, we'll provide Event-exclusive +11 Submergence of Abyss Weapon with completed Weapon Growth quest to help you fully play Elsword content during the event period.
However, the event-exclusive +11 Abyss Weapon is provided in a non-enhanceable state and is only usable during the event period, but can be changed to permanent after the event period through event completion.

We're preparing various other events as well, so please look forward to the 2025 summer update with great anticipation.

Finally, for adventurers waiting for the summer update, a simple event that can help with current gameplay will begin tomorrow. After tomorrow's maintenance, you can obtain the following items by staying logged in to Elsword for 10 minutes.

  • [Luriel] [Mod] Force [E] Selection Cube x1

  • [Luriel] Blessed Chlorite Seed (10%) x5

  • [Luriel] 300 Apples Selection Cube x3

  • [Luriel] Fighter Potion x500

Thank you for your engagement.

25 Comments

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mark
mark06/19/2025 01:21

people that wasted their money on bravery circs...

Flare Kyn
Flare Kyn06/19/2025 02:24

people that wasted their money on bravery circs…

Are, based on the provided examples, still getting that Bravery Skill Damage and are also getting an equal amount of Active/Tenacity/Strength Skill Damage.

What's the problem here?

Anon
Anon06/30/2025 09:59

They spent more ED than needed duh

Flare Kyn
Flare Kyn06/30/2025 20:24

Don't all whales?

Flare Kyn
Flare Kyn07/01/2025 05:01

Wait, ED? Mark said money.

Ivory (ρυяgє кιиg)
Ivory (ρυяgє кιиg)06/30/2025 08:24

face top conflicts with maestro halo/sc or dvc, is it supposed to be face bottom?

SpheroBoom
SpheroBoom06/19/2025 17:12

i guess the p server really put the squeeze on them

Hexagonaldonut
Hexagonaldonut06/20/2025 05:08

Honestly pretty doubtful; KOG only really gives a shit about KR as far as the main decision-making goes, not the international servers, which are the main things that are impacted by the private server.

Kriegger
Kriegger06/21/2025 06:34

Yeah, a lot of their decisions are maded after some really good QOL on a specifc p server, such as insta spawn on trosh nest, +11 pity with close values, the union of code of honor and cooler, master class portrait, class visuals....

Hexagonaldonut
Hexagonaldonut06/20/2025 05:06

It's certainly an interesting decision to have the new region be an in-story rest area and actually represent that in gameplay by making its requirements less stringent and focus it around lower-stakes general-purpose farming stages. Not where I would've predicted things would've gone, but also not terribly surprising given the circumstances.

LastGlint
LastGlint06/18/2025 16:21

They need to bring back old HSS, the current one ain't it. I'm not playing maple story, I main FB because of his speedy gameplay xD not to sit there pushing buttons.

Qij
Qij06/18/2025 17:52

combo buffs (and more combos for post-add characters) are greatly appreciated

in an mmo that the devs might have forgotten has a beat-em-up foundation (and basement and first few floors).

Anon
Anon06/19/2025 12:38

PvE gameplay became more and more Maplestory-like when KoG added increasing amounts of super armor to enemies that allowed them to punish you for using command attacks.

SuperLuigi1025
SuperLuigi102506/19/2025 18:00

Man I haven't played Maple Story since Maple Story 2 came out and shut down.
Anyways what does Maple Story have to do with Elsword?

Flare Kyn
Flare Kyn06/18/2025 20:26

The changes to Exascale made me rethink my planned Circuit a bit. I was originally planning to put as much Hyper damage as I could on my gloves to catch up to my Master Skill Damage, but now I'm gonna use the Skill Tier damage, especially since I'm already planning to use the Restore set.

I don't know if the Duplication circuits are considered for the Party All Skill Damage buff, though. Hopefully they are, but we'll have to see.

Ritsu
Ritsu06/18/2025 21:35

Replicate circuits should, since it's the sum of all values. They are very rare though so I doubt people will be able to test that.

Qij
Qij06/18/2025 17:50

still no master/hyper skill and /or command damage increase and i don't trust that hit count reduction to compensate for damage increase

but otherwise, seems like an alright set of upcoming things.

Anon
Anon06/18/2025 14:40

Seems like a pretty uneventful summer; Guess that's what happens when you power creep your latest content to such a point that even your hardcore whales are quitting.

Qij
Qij06/18/2025 17:47

difficulty 4 was a mistake

first time i saw a video of a conductor d4 run, that became clear.

but of course when whales find themselves getting smacked the way everyone else gets smacked by many other things before endgame content, they bail. but that's what happens when they calibrate late game difficulty for "i tried so hard and put in so much effort respect my experience bawwwwww" types (as in, they only put in almost as much as everyone else actually did while luck and lack of a life outside the game carried their butts through).

Sol
Sol06/18/2025 13:47

Well, it's certainly nice for new players. But having my years of progress be matched by newbies in an instant kinda stings. But I'm all for it if it means more players.
On the flip side, now I can build my personal favorite class instantly. I've been meaning to go back to Eve for a while now.

Qij
Qij06/18/2025 17:41

our "years of progress" can suck it. they were primarily based on bs player shanking and absurd convolution and difficulty/annoyance slogs that didn't and on some level still don't pay off, because the most salient aspects of game progress are largely founded on rng and not any actual significant effort on any player's part.

besides, they'll only be matching it on mains. they still have the other 59 classes to master class.

eös
eös06/18/2025 16:11

One of the best roadmaps ever. The pressure is so crazy that kog build a board to get feedback. That will lure many new players for sure.

And guys...stop crying about player counts. In KR its one of nexons biggest games with x merch shops, contracted bands etc...

Ritsu
Ritsu06/18/2025 16:13

The Balance Discussion Board they're talking about is just the balance forum. It's nothing new. To me it's even funny they're talking about it as if it was, because they're supposed to take feedback in all the time, and here they just say "look, so WE WILL read the forum in this timeframe, we normally don't but yeah"

Kaichi Kachi
Kaichi Kachi06/18/2025 13:29

Took them forever to do the Master Class Portraits

Arcandanic
Arcandanic06/18/2025 12:42

First comment, this feels like the end and death

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