12/19 Patch Notes - Mod (E) Skills (Elsword/Rena/Eve/Rose/Laby)
01 January 2025
Maintenance
Date: December 19, 2024 (Thursday)
Duration: 6:30 AM to 11:00 AM KST (4h30)
Base job skill voice change - Elsword/Rena/Eve/Rose/Laby
When advanced to 3rd job, base job skill voice lines will change to match the personality of the path taken.
New Mod (E) Skills - Elsword/Rena/Eve/Rose/Laby
Elsword, Rena, Eve, Rose and Laby new Mod (E) Force skills are added.
Please check below for additional details.
Elsword
Character Name
Skill Name
Skill Description
Knight Emperor
Flame Geyser: Willpower
[Destruction] Imbues the sword with El's energy and swings it powerfully. You cut through space, igniting El's energy flames on the target and delivering continuous hits.
Knight Emperor
Unlimited Blade: Fortitude
[Vitality] Releases a sword wave infused with El's energy. If the wave hits 3 or more enemies, its range and duration amplify. (Can also be activated midair)
Rune Master
Flame Geyser: Flame Surge
[Vitality] Summons scorching flames that seek out and burn enemies. Creates runes upon hitting enemies, dealing additional damage.
Rune Master
Unlimited Blade: Takeoff
[Destruction] Concentrates magic to form a blade and launches it. Generates a massive rune, releasing multiple rune blades that strike enemies. Enemies hit by the magic blade take greater damage from rune blades. Attack direction can be adjusted using up and down keys.
Immortal
Flame Geyser: Scorching Heat
[Destruction] Conwell manifests in a surging magical space, striking enemies.
Immortal
Unlimited Blade: Intensity
[Destruction] Fires multiple Conwell blades to strike enemies.
Genesis
Flame Geyser: Overwhelm
[Vitality] Envelops in El's energy and charges forward. Energy explodes upon contact, dealing damage.
Genesis
Unlimited Blade: Trial
[Destruction] Purifies unholy beings with a divine sword and chains of judgment.
Rena
Character Name
Skill Name
Skill Description
Anemos
Perfect Storm: Zephyro
Communicates with the spirit of wind to summon a gust heading east. (Consumes 2 NF on hit)
Anemos
Aero Tornado: Blade Rain
Generates a sharp storm with swift movements. (Consumes 3 NF on hit)
Daybreaker
Perfect Storm: Wind Slash
Summons a powerful whirlwind ahead. (Consumes 2 NF on hit)
Daybreaker
Aero Tornado: Aerial Vulture
Fires an arrow that summons spirits to create a storm at the target point. (Consumes 3 NF on hit)
Twilight
Perfect Storm: Scorching Seed
Uses a seed from the burning Yggdrasil to create flames at the enemy's location. (Consumes 2 NF on hit)
Twilight
Aero Tornado: Dusky Forest
The forest, enraged by Erendil's signal, delivers punishment to intruders. Deals damage while ignoring a portion of enemy's defense. (Consumes 3 NF on hit)
Prophetess
Perfect Storm: Ritardando A Tempo
Creates a vortex by harmonizing the whispers of spirits into a unique tempo. (Consumes 2 NF on hit)
Prophetess
Aero Tornado: Chorus of Unity
A hopeful chorus amidst a dire battlefield. Refreshes the duration of the Literacy buffs for all allies. (Consumes 3 NF on hit)
Eve
Character Name
Skill Name
Skill Description
Code: Ultimate
Illusion Stinger: Descent
Summons and drops Nasod spears. Spears trigger plasma explosions on impact, delivering continuous hits. (Can also be activated midair)
Code: Ultimate
Dimension Link - Guardian: Shellfire
Guardian throws Nasod spears that shatter, causing massive explosions.
Code: Esencia
Illusion Stinger: Meteor
[Queen's Call - Oberon] Oberon envelops itself in an electromagnetic field and falls diagonally downward.
Code: Esencia
Dimension Link - Guardian: Discovery
[Queen's Call - Ophelia] Creates a scanning wave via Ophelia, targeting and eliminating enemies.
Code: Sariel
Illusion Stinger: Electric Shock
[Field Reaction Skill] Fires an electrified Nasod spear. Creates an electric field on impact, delivering sustained damage. (Can also be activated midair)
Code: Sariel
Dimension Link - Guardian: Breaker
[Field Reaction Skill] Launches an Electron Ball that bounces and damages enemies.
Code: Antithese
Illusion Stinger: Irregular
[Moby Access] Nasod spears home in on enemies, causing irregular code explosions on hit.
Code: Antithese
Dimension Link - Guardian: Ravagement
[Moby Access] Summons the Guardian to obliterate everything ahead.
Rose
Character Name
Skill Name
Skill Description
Tempest Burster
Barbecue: Burning Slice
Fires a signal flare upward, calling down a laser from an artificial satellite.
Tempest Burster
M-3 Flamethrower: Impact Flame
Unleashes a stronger M-3 Flamethrower, burning all targets in front. Inflicts Burn for 5 seconds. (Can only be used midair)
Black Massacre
Barbecue: Swift Skewer
[Chain Revolver/Blade Skill] Dashes forward, slashing enemies and chaining additional attacks in its path.
Black Massacre
M-3 Flamethrower: Chain Flame
[Chain Revolver/Blade Skill] Throws a Chain Revolver that spins in place, pulling enemies in and ignoring a portion of their defense.
Minerva
Barbecue: Powerful Chop
Fires penetrating bullets in quick succession.
Minerva
M-3 Flamethrower: Rampage Flame
Fires a special bullet to deploy an electromagnetic field, followed by bombs that bounce and attack within the field. (Can also be used midair)
Prime Operator
Barbecue: Whole Grilled
Summons a small mech to fire a powerful laser forward.
Prime Operator
M-3 Flamethrower: Radial Flame
Summons a high-mobility mech Bolt MX to fire a wide, radial laser forward. (Can also be used midair)
Laby
Character Name
Skill Name
Skill Description
Eternity Winner
Suplen: Laby's Path
Focuses energy into a Suplen Ball within Laby's body, channeling her overflowing emotions into restraint and battle readiness. In this restrained state, no Sentimental Points are consumed.
Eternity Winner
Splashy Splashy: Bringing Something Scary
[Command Activation Skill] Once used, the skill registers in a dedicated slot. Activate it by pressing Jump or Dash Jump + Z key. Consumes all Sentimental Points, increasing damage by 2% (1% in PvP) per point consumed (up to 10 stacks). Releases Nisha's suppressed emotions to strike enemies with dark energy. (Can only be used midair) [Yucky!] To Laby, it feels yucky to even touch Nisha. Laby feels discomfort that she came in contact with Nisha. All speed is decreased by 5% for 5 seconds.
Radiant Soul
Suplen: We're Helping!
Laby and Nisha combine their powers to create a persistent skill distortion. Grants the [We're Helping!] buff for a certain duration, transforming skills used into [Need Help, Laby?] while active. (*The [We're Helping!] buff does not stack with the [I'm Helping!] buff.)
Radiant Soul
Splashy Splashy: We Don't Know Such Things!
No longer needs to showcase its scariness. Now is the time for moments that shine together. [Need Help, Laby?] Ignores a portion of enemy's defense while dealing damage.
Nisha Labyrinth
Suplen: I Will Protect You
Creates a protective emotional barrier to safeguard Laby. While in this state, grants super armor and does not consume Sentimental Points.
Nisha Labyrinth
Splashy Splashy: Scary Dream
[Laby's Friend?] Shows terrifying nightmares to those the adorable one dislikes. Consumes all Sentimental Points, dealing an additional 2% (1% in PvP) damage per point consumed. Skill reacts to Memory of the Forest.
Twins Picaro
Suplen: Pester Them
Croak, croak~ Time to bother them to no end! Releases dark energy in the surroundings to maximize pestering efforts. For a short time, Black Aura is not consumed by Cour de Monde.
Twins Picaro
Splashy Splashy: Laby’s Transmission Over
우나원 테라트리번 타자 노벰버는, do you copy? (Flavour nonsensical text) The mischief-makers show the true meaning of scariness. Fires a Cour de Monde missile infused with all the power of black aura, ignoring a portion of the target’s defense to deal significant damage.
Mod (E) books can be obtained in regular dungeons from Tirnog to Serpentium (including Steel Wall).
Events
Christmas Attendance Event
Christmas Gift Timer
To Become Stronger Event: 3x Vestige of Soul Weapon Growth Medal (1 Day), 2x Tenebrous Perfect Shadow Ident, 1500 Tenebrous Aura, etc.
Cash Shop Update
ElStar2 Comeback Song (Ver. Switch)

Lithia Customizations
One Piece Costume: Christmas Party Suit, Sit Motion: Fluffy Teddy Bear & Snowball

Fixes / Improvements
Remote Chairman hair is now dyeable.
Reworked the in-game recording tool. H264 codec added, and recordings are saved as MP4. ARGB codec removed from the list. Audio codec changed to MP3.
24 Comments
Or comment as a guest by providing a nickname.
So they are going to give 2 +11 VoS, one with the Hyper Punch Master Event and another one for the 'To Become Stronger Event'?
Afaik they are independent events, the free VoS was never part of Punch Master.
Yes but in the Winter Update Road Map you have the +11 VoS on the Dec 5 which is also the Hyper Punch Master Event, meanwhile the To Become Stronger Event is on the Dec 19.
The free VoS is still ongoing from Dec 5.
ohhh got you thanks.
"Mod (E) books can be obtained in regular dungeons from Tirnog to Serpentium" LMAOOOOO they actually started gatekeeping skills. Even when i think they could't go lower they always find a way to demonstrate that, YES indeed, they CAN and WILL go lower. What a joke of a company, i honestly have no words left except insults for them
Uh... weren't they kinda already doing that with Master Road's Force Skills? I mean, sure, nowadays it's super easy to get the CP for Master Road, but when it first released some of us had issues getting to that point.
Also, the new books might be tradeable.
Do you people even play the video game? I have friends who've made it to Tirnog by just using all of the free equipment provided from these growth events. You can reach Tirnog with only 2.85m CP, so if you're adamant about farming the books then just use the party finder. If you're patient enough then someone will apply.
Not like you people actually care about playing the game though, lol.
Really? I've done a few growth events and I'm still kinda stuck at late Pruinaum (not outskirts) at best.
Granted I've kinda been on a hiatus recently, but only since a few months ago at most.
Sorry, I wasn't talking to you Flare Kyn. I was talking to cabbage3.
I've seen you for years on the previous Babel website and despite the haters, I enjoy seeing your posts. I'd highly recommend that you take advantage of this upcoming Powerful Punch event that'll come to NA in ~2 weeks. It'll give us a +11 VoS and +10 r15 Tenebrous armor, so it should help you immensely!
I didn't think you were talking to me (you didn't reply to my reply), I was just surprised by you talking about your friends reaching Tirnog using growth event equipment. I'm glad to hear that you liked seeing my comments, though.
Thanks for the advice. I'll try to take advantage of that, but I'm honestly not really looking forward to Sage Stoning yet another VoS/Tene set on my Immortal.
It's kinda absurd you don't even see how difficult is to overcome the 1.5-1.7m CP wall to normal players. Unless you play an un-realistic amount of time, have plenty of people to help you and play like a sweat (micro-manage everything, concentrate only on 1 or max 2 characters, play always with maximum efficiency, etc...) you can't go further. But that is not playing, that is a trash chore and a game shouldn't be like that. And yes, i play the game so save your snarky remarks for someone else, but i play in a realistic and decent way so max 1.5 hour a day, distributed to multiple characters and almost all dedicated to daily (because i need money, duh). But again it's their fault for this too since they made it more and more difficult to get money. Daily PvP with about 12 characters, the GoD+3 dungeons runs for Pass, some board selling/searching, current events (like now there's ELSTAR), Heroic/Secret/Henir, Rosso sometimes if i really feel productive and bam, 1.5 hour finished. Ah and no, Power punch events only help you reach that 1.5-1.7m CP wall faster but don't really do anything to actually help you overcome it.
this is so true power punch just helps them reach 1.5 to 1.8mish cp and even if the reach 2m+ its still a slog to run through tirnog dungeons specially if the class they pick is a supporting one they literally need a carry every step of the way.
Nobody tell him that you need to be level 10 to unlock your first new skill(s) whenever you play a new character.
Why are you mocking him?
So far some mod skills look very useful, but honestly I will feel demotivated again with this update if in the next balance they nerf 60% of some skills and buff 140% other skills like they do in many balances. The typical "Guys we noticed many of you abuse of this skill with your +13 weapon in new raid, we decided to nerf it so hard"
I'm glad Elboy's finally getting some skill color-changing mods like Bloody Queen did with Blood Falls. I'm hoping that Elly gets some with her Evolve skills as well (I'm especially hoping that Empire Sword can finally have a second Gale Bravery option other than base Unlim.Blade).
C:U finally has a bravery based mod skill.
and... the mod skill base that gives state alteration/buff states that makes Laby not use points is suplen and not inner aurora, whose effect is essentially outmoded by the mod effects?
eh, some odd choices, but yeah these seem fairly good.
It is admittedly kinda odd that they chose Suplen for that instead of Inner Aurora. I honestly didn't notice that 'cause I really only looked at the colors of Elboy's skills (I'm waiting for videos of the new skills to come out so I can see them in action).
I personally find it a little odd that they add the path numbers to the icons of Evolve skills. I mean it makes a bit of sense given that the Evolve skills themselves differ based on class path, but still.
the numbers would make sense if they were tradeable or sellable so that whoever's being given to/buying can check that they're getting the right thing.
now whether or not a given player knows which class is which path number is another issue, but at that point that might be their responsibility. maybe. i don't actually know how obvious that info is.
and yes, the mode availability for elboy is very nice, even though IM pretty much becomes a red mode spammer. but what IM player isn't using their burst-damage low-cost range-and-attack-boosting blue bravery frequently? (that also lets them use another blue skill at a faster cast time)
I'm not 100% sure on this, but I think they're Bank Shareable. You can craft Mod Skills for other characters, so that might be why they're numbered.
Oh boy, more skills; Not like we've had an over abundance of these since Transcendence levels were properly filled out.
These are Mods, not entirely new Skills. But even if they were new Skills, I'd still welcome them. Having more Skills is always good imo (as long as they're not garbage).
Also, what do you mean by Transcendence levels being properly filled out?
so those new mod skill change based on class?