"Specific Skill Damage" effects will be changed to "Skill Tier Damage"

16 April 2025

Hello, this is Lee Dong-shin, the director of Elsword.

We have once again reviewed various options regarding the changes to Reforge effects.

Fundamentally, we considered the utility in the upcoming solo raid and growth phases scheduled for the April 24th (Thursday) update, user convenience, and future balance direction.
We also fully took into account the current equipment setups of many adventurers, which had been a point of concern.

First, the option of maintaining the current stats while only making the resource cost for changes free was considered a realistic solution, as it minimizes the impact on current play patterns and reduces the resource burden.
However, while this approach may work in the short term, we judged that it has limitations in terms of convenience in the long term, and that it falls short considering the direction of future balance.

We also reviewed other ideas, such as increasing damage of skills registered in the Transcendence slot or introducing new buff-type options. However, given the potential for disproportionate effects on certain skills and the overall direction of changes post-update, we determined that these options are not appropriate at this time.

Before announcing the first-half 2025 rework plan, we internally reviewed two main effects:

  1. All Skill Damage Increase

  2. Active / Tenacity / Strength / Bravery Skill Damage Increase

    • This increases damage for ALL listed skill tiers at the same time.

We concluded that both were meaningful choices in terms of rework and balance, and we thoroughly discussed which direction would be more appropriate.
Among these, we initially selected the All Skill Damage Increase for the pre-announcement to ensure a more intuitive understanding and usability during the growth phase.
However, that decision did not fully reflect the current gear setups of our adventurers. Based on the wide range of feedback and concerns received after the pre-announcement, we re-evaluated the actual effects and efficiency of the options.

As a result, we have concluded that, at this point, the Active / Tenacity / Strength / Bravery Skill Damage Increase effects are relatively more suitable.
Accordingly, we will be changing the Specific Skill Damage Increase Reforge effect to Active / Tenacity / Strength / Bravery Skill Damage Increase.

Going forward, when game updates or reworks cause changes, we will more carefully consider players' circumstances to ensure appropriate directions are taken.

This first-half rework includes new efforts such as the introduction of a solo raid mode and aims to reduce inconvenience during gameplay and provide a more pleasant environment to enjoy Elsword. However, we recognize that we failed to sufficiently consider the current setups of our adventurers and did not clearly communicate the direction in the initial announcement. We also regret that we ended up changing the already-announced details, which has caused confusion and inconvenience.

We sincerely apologize for that.

As an expression of our regret and to support your growth and gameplay, we will be providing the following rewards to adventurers who log in after the maintenance on Thursday, April 24. Detailed event information will be included in the April 24 maintenance notice.

  • [Cobo] T-Type Replication Circuit Selection Cube x1

  • [Luriel] Potion of Determination x200

  • [Luriel] Giant’s Stone Apple x300

  • [Luriel] Superhuman’s Organic Apple x300

We will do our best to prepare and communicate more carefully regarding future changes that may affect gameplay.

Thank you.

20 Comments

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i love u
i love u04/26/2025 17:08

Will the information about single mode be released as well? And I'm also curious about the changes to Solace's Fortress.

Ritsu
Ritsu04/27/2025 17:49

There: Screenshot_14.png So we will have to wait for NA. As for solo mode itself, it's already accessible (has been for a while) through the normal dungeon. Just no stats yet.

Uvt
Uvt04/21/2025 13:11

04/24 Update is a good thing, if the VoS is +9 it's still a thing but good luck lol

I tried this on F2P Character (not account, since sometimes I use cash to buy IB or else) using weekly task because I've always had a doubt about "Nickname" in my account (like a cursed IGN). It sounds silly? Yes, but it almost happens every time I want some specific drop (mostly item) when farming with 4 or less letter IGN. Back then I legit got For Real? Yes, For Real without obtaining a single drop of Apo weap coz the RNG are like pain in the a_s (even after gauge system, drop rate increase and guaranteed drop got implemented).

I hope it's not my For Real? Yes, For Real 2.0 LOL. I have a lot of +11 though on other Characters (Paid Chars). This one just an enhancement experiment as F2P (without event/board/cash so just pure from weekly task):

SC_L.250409.1_2_ 2025-04-21 19-04-01-081.png

Qij
Qij04/21/2025 23:49

all 3 +10 weps i have right now are the work of my lvl 10 blacksmiths. and two of them come from after the enhancement degrade. without using the enhancement events.

so i'd really rather have a +10 amulet rather than the weapon itself from phoru, just like with Void and Judgement. the weapon box is uh... gettable enough, but i'd also rather have the relative flexibility of using the amulet for the weapons i already have.

because, for various reasons, unless the weapon they give is fully mystic'd and socket'd and imprint'd and staged (or at least the first two or any 2 of those 4), then i'd... rather not have to redo some amount of that.

i'll redo them if i really have to. i just really would rather not. and i know even one of those 4 are fairly unlikely.

Qij
Qij04/17/2025 02:10

neat.

i'll be waiting for hyperactive and/or command damage become increasable to a more relevant extent then.

Qij
Qij04/17/2025 23:45

heck, if they make a Ring of Hyperactivity or a Ring of Agility and they make them upgradable, then i'm putting the bravery ring into storage and i'll try to not think about it (and then i'll likely have to dig it out frequently, but still).

Flare Kyn
Flare Kyn04/18/2025 01:57

What I would like is for ASD to apply to Hyper Active/Master Skills as well. Right now it's way too easy to make other Skills stronger than Hyper Actives, making Hypers not worth using. And Master Skills, well... I don't see why they're excluded from ASD in the first place. They're basically just an additional Skill that can potentially go up to a 400MP cost.

Qij
Qij04/18/2025 05:28

they'll always be worth it for anyone who likes the really flashy stuff. or at least, are really stuck on the time sunk into getting them (more for the less flashy ones). at a time when the dullest kind of practicality is overtaking the visual spectacle.

m skills aren't just any skill. it's a skill we spammed master road for for how many times and it gets excluded from most skill tiers even when technically, because of their very nature and structure, they should be coverable by all skill boosts past flexibility, if not all at once for all stages or cumulatively for every successive stage then at least for every stage/mp-cost/skill-tier match-up.

gimmus that extreme warrior's skill ring dagnabbit

Flare Kyn
Flare Kyn04/18/2025 07:34

they’ll always be worth it for anyone who likes the really flashy stuff

True. I just meant that because of how Hypers have the additional cost of using an El's Essence and have an entire three minutes of cooldown, they're not worth using for damage because Bravery Skills can easily out-damage them without that additional cost/cooldown due to ASD applying to them and BST being more accessible than HSD. There might be some exceptions among Hypers, but with the available ASD and STD getting higher, they're becoming less and less worth using over non-Hypers.

because of their very nature and structure, they should be coverable by all skill boosts past flexibility

Hmm... I can see that for the first three stages, but no Bravery Skill innately has an MP cost beyond 300, so unless they make a brand new Skill Tier for that, I can't really see that happening.

Qij
Qij04/18/2025 22:56

i was thinking more that for anything the thing past bravery, that's where hypers and stage 4 masters are their own collective tier. hence the "extreme" part.

and yeah, i get hypers generally not meriting their cooldowns, even taking into account the sheer lack of support they get. 1 min or 45 sec really would be more sensible for them.

like how it was at some point in an older KoG game come to think of it.

galvas
galvas04/17/2025 16:55

I don't understand the difference between ASD and All Skill Tier Dmg

Ritsu
Ritsu04/17/2025 19:54

Please refer to the comment above 🎉

Flare Kyn
Flare Kyn04/17/2025 23:34

Above only in certain sorting orders. I believe it defaults to "recently updated" (that's what mine is set to, and I don't remember changing it).

Ritsu is referring to AddKim's comment where they also ask about how ASTD.

AddKim
AddKim04/17/2025 19:28

I don't understand. Does it increases all tiers like active/tenacity/strength/bravery or you choose only one? Because if all then there's no difference between this and all skill damage increase.

Ritsu
Ritsu04/17/2025 19:54

Active / Tenacity / Strength / Bravery Skill Damage Increase This increases damage for ALL listed skill tiers at the same time.

There is a difference because it adds to a different, less diluted multiplier. Since an average endgame build has more All Skill Damage stat than Active, Tenacity, Strength, Bravery Damage stats, switching it to the former makes the damage increase actually higher. This is essentially the same as Specific Skill Damage that adds into the Skill Tier multipliers, but no longer "specific".

Flare Kyn
Flare Kyn04/16/2025 23:11

Wait, so does this mean it increases all four skill tiers at once?

This... might actually be better than ASD increase.

Ritsu
Ritsu04/17/2025 04:20

"This increases damage for ALL listed skill tiers at the same time."

Better for classes without additional passives affecting each Skill Tier Damage like Immortal.

Ivory (ρυяgє кιиg)
Ivory (ρυяgє кιиg)04/16/2025 22:40

giving KR a free replicator is crazy work. literally fuck everyone else that isn’t in KR ig

IKembu
IKembu04/16/2025 20:48

Cope

Arca
Arca04/16/2025 22:18

What?

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