04/24 Update Details

27 April 2025

Hello, Adventurers. This is Lee Dong-shin, the director of Elsword.

Following the advance notice about updates in the first half of 2025, we will provide additional details for adventurers who are curious about major changes in this patch.

Raid Solo Mode

  • Solo Mode will be added to Varnimyr, Berthe and Abyss Raid. You can clear the dungeon as one player and receive the same rewards as when clearing it with a party.

  • The solo mode offers certain buffs to facilitate quicker clear times.

  • Abyss Raid (Normal Mode) can be entered through a party of 4 members rather than Raid Striker Party (2 parties of 4 members each).

  • In order to achieve 100% progress, one must clear Sunken Holy Ground once, followed by Blooming Mineral Field or Nightmare's Nest, and finally Birth of Origin.

"Start with current members" Buff

  • When entering a dungeon up to Tirnog, a buff equal to that of "Heroes' Assemble" when matching will be provided, based on the number of party members. This buff can be obtained even when retrying the dungeon.

  • Abandoned Icerite Plant and Capital-Bound Train will be improved to allow parties consisting of 1~4 members. Stage clear conditions will be adjusted depending on the amount of players in the current party.

Relaxed Title Conditions

  1. Unlock conditions will be relaxed for the following titles:

    • Usurper of Twisted Time and Space

    • Blazing Figure

    • Dark Gaze

    • Natural Flow

  2. Some title obtain requirements will be relaxed as follows:

General titles

Title Name

Before

After

Is This Me?

Defeat the Specters in the Hall of El 300 times

Defeat the Specters in the Hall of El 100 times

Rescuing the Boy

Clear Hall of El - Beginning (10x)

Clear Hall of El - Trials (10x)

Clear Hall of El - Choice (10x)

Clear Hall of El - Beginning (3x)

Clear Hall of El - Trials (3x)

Clear Hall of El - Choice (3x)

Denif's Blessing

Clear Water Dragon Sanctum (50x)

Clear Water Dragon Sanctum (20x)

El Tear Fragment Collector

Clear Water Dragon Sanctum 100 times

Clear Water Dragon Sanctum 30 times

Debrian Researcher

Defeat Debrian Nasod Soldier [Normal] (300x)

Defeat Debrian Nasod Cannon [Normal] (300x)

Defeat Henir Infested Nasod Soldier [Normal] (300x)

Defeat Henir Infested Nasod Cannon [Normal] (300x)

Defeat Debrian Nasod Soldier [Normal] (100x)

Defeat Debrian Nasod Cannon [Normal] (100x)

Defeat Henir Infested Nasod Soldier [Normal] (100x)

Defeat Henir Infested Nasod Cannon [Normal] (100x)

Henir Infestation!

Clear Debrian Laboratory [Normal] (100x)

Clear Debrian Laboratory [Normal] (10x)

City Sheriff

Defeat 10000 monsters from Elrianode City

Defeat 1000 monsters from Elrianode City

Pierce the Heavens

Defeat 500 Corrupted Durahan

Defeat 500 Corrupted Ent

Defeat 500 Freak Guardian

Defeat 100 Corrupted Durahan

Defeat 100 Corrupted Ent

Defeat 100 Freak Guardian

Guardian of Elrianode

Clear El Tower Defense [Normal] (150x)

Clear El Tower Defense [Normal] (50x)

Open Fire

Defeat 'Chaos Circle' (Labyrinth of Ruin) (700x)

Defeat 'Chaos Circle' (Labyrinth of Ruin) (100x)

Critical Presence

Destroy Traps 1000 times (Dark Elves' Outpost)

Destroy Traps 100 times (Dark Elves' Outpost)

Leviathan

Defeat 'Chaos Leviathan' and 'Leviathan' (Sea of Ruin) (150x)

Defeat 'Chaos Leviathan' and 'Leviathan' (Sea of Ruin) (15x)

Extreme Alternative

Defeat 'A.M.P.S Type - Gerstalker' (Abandoned Deep-Sea Tunnel) (100x)

Defeat 'A.M.P.S Type - Gerstalker' (Abandoned Deep-Sea Tunnel) (50x)

Come Hell and High Water

Defeat 'Trosh'(Trosh's Nest) (300x)

Defeat 'Trosh'(Trosh's Nest) (90x)

Frozen Heat Stone

Destroy 'Heat Stone' (Abandoned Icerite Plant) (500x)

Destroy 'Heat Stone' (Abandoned Icerite Plant) (5x)

Survival of the Cold

Defeat Abandoned Icerite Plant Monsters (5000x)

Defeat Abandoned Icerite Plant Monsters (100x)

Freed Shadow

Destroy Severed Shadow Aren's Helmet (400x)

Shadow Earl's Castle 400 times

Destroy Severed Shadow Aren's Helmet (50x)

Shadow Earl's Castle 50 times

Giant Boss titles

Title Name

Before

After

Corrupted Dragon's Blood

Defeat 'Corrupted Drabaki' ('Twisted Time and Space - Fahrmann's Peak') (100x)

Defeat 'Corrupted Drabaki' ('Twisted Time and Space - Fahrmann's Peak') (5x)

Exploit the Weakness

Clear Titan's Grotto 50 times

Clear Titan's Grotto 5 times

The Setting Sun

Clear Titan's Grotto (300x)

Clear Titan's Grotto (20x)

Sealer of Plegas

Clear Plegas's Labyrinth 700 times

Clear Plegas's Labyrinth 200 times

Attack of Steel Machines

Clear the Great Steel Wall 700 times

Clear the Great Steel Wall 300 times

Raid titles

Title Name

Before

After

Blazing Figure

Clear Crimson Tower of Howling Flames 50 times (Story Mode Excluded)

Clear Crimson Tower of Howling Flames 3 times (Story Mode Excluded)

Dark Gaze

Clear Never-Ending Darkness without resurrecting 10 times (Excludes Story Mode)

Clear Never-Ending Darkness without resurrecting 3 times (Excludes Story Mode)

Versatility

Clear Savage White-Ghost's Castle 25 times (Story Mode Excluded)

Clear Savage White-Ghost's Castle 5 times (Story Mode Excluded)

Night Parade of the White-Ghost

Clear Altar of Invocation 25 times (Story Mode Excluded)

Clear Altar of Invocation 5 times (Story Mode Excluded)

Black and White

Clear Savage White-Ghost's Castle with at least 1 resurrection count 75 times. (Story Mode Excluded)

Clear Savage White-Ghost's Castle with at least 1 resurrection count 10 times. (Story Mode Excluded)

Clear Altar of Invocation with at least 1 resurrection count 75 times (Story Mode Excluded)

Clear Altar of Invocation with at least 1 resurrection count 10 times (Story Mode Excluded)

Faint Silhouette

Clear Sunken Holy Ground 100 times (Excludes Story Mode)

Clear Sunken Holy Ground 30 times (Excludes Story Mode)

Awakened Hatchling

Clear Blooming Mineral Field 100 times (Excludes Story Mode)

Clear Blooming Mineral Field 30 times (Excludes Story Mode)

Stagnant Dreamer

Clear Nightmare's Crib 100 times (Excludes Story Mode)

Clear Nightmare's Crib 30 times (Excludes Story Mode)

King of Abyss

Clear Birth of Origin 100 times (Excludes Story Mode)

Clear Birth of Origin 30 times (Excludes Story Mode)

Natural Flow

Clear Sunken Holy Ground while still having 1 resurrection remaining 150 times (Excludes Story Mode)

Clear Sunken Holy Ground while still having 1 resurrection remaining 50 times (Excludes Story Mode)

Clear Blooming Mineral Field or Nightmare's Crib while still having 1 resurrection remaining 150 times (Excludes Story Mode)

Clear Blooming Mineral Field or Nightmare's Crib while still having 1 resurrection remaining 50 times (Excludes Story Mode)

Clear Birth of Origin while still having 1 resurrection remaining 150 times (Excludes Story Mode)

Clear Birth of Origin while still having 1 resurrection remaining 50 times (Excludes Story Mode)

Overture

Clear Serpentium Tower at stage 3 difficulty or above 500 times

Clear Serpentium Tower at stage 3 difficulty or above 300 times

Concerto

Clear Orchestra Hall at stage 3 difficulty or above 500 times

Clear Orchestra Hall at stage 3 difficulty or above 300 times

Reforge Changes

When the reforging of Amethystine Prophecy or Tenebrous Equipment fails, the amount of gauge will be increased.

Amethystine Prophecy Equipment Reforge

Before

After

Reforge Stage

Gauge Increase on Fail

Reforge Stage

Gauge Increase on Fail

0 -> 1

10

0 -> 1

50

1 -> 2

10

1 -> 2

50

2 -> 3

10

2 -> 3

50

3 -> 4

10

3 -> 4

50

4 -> 5

10

4 -> 5

50

5 -> 6

10

5 -> 6

50

6 -> 7

10

6 -> 7

50

7 -> 8

10

7 -> 8

50

8 -> 9

10

8 -> 9

50

9 -> 10

10

9 -> 10

50

10 -> 11

10

10 -> 11

50

11 -> 12

10

11 -> 12

50

12 -> 13

10

12 -> 13

50

13 -> 14

10

13 -> 14

50

14 -> 15

10

14 -> 15

50

15 -> 16

10

15 -> 16

20

16 -> 17

2

16 -> 17

14.286

17 -> 18

1

17 -> 18

11.111

18 -> 19

5

18 -> 19

9.091

19 -> 20

1.111

19 -> 20

7.692

20 -> 21

0.556

20 -> 21

4

Tenebrous Equipment Reforge

Before

After

Reforge Stage

Gauge Increase on Fail

Reforge Stage

Gauge Increase on Fail

0 -> 1

20

0 -> 1

50

1 -> 2

10

1 -> 2

33.333

2 -> 3

6.667

2 -> 3

20

3 -> 4

20

3 -> 4

50

4 -> 5

10

4 -> 5

33.333

5 -> 6

6.667

5 -> 6

20

6 -> 7

20

6 -> 7

50

7 -> 8

6.667

7 -> 8

20

8 -> 9

5

8 -> 9

14.286

9 -> 10

10

9 -> 10

33.333

10 -> 11

6.667

10 -> 11

20

11 -> 12

5

11 -> 12

14.286

12 -> 13

5

12 -> 13

14.286

13 -> 14

3.333

13 -> 14

10

14 -> 15

2.5

14 -> 15

7.692

15 -> 16

2.5

15 -> 16

7.692

16 -> 17

1.25

16 -> 17

3.704

17 -> 18

0.625

17 -> 18

1.887

18 -> 19

2.5

18 -> 19

7.692

19 -> 20

0.833

19 -> 20

2.941

20 -> 21

0.417

20 -> 21

1.667

Also, some effects of Amethystine Prophecy, Tenebrous and Exascale Equipment will be changed as follows:

Amethystine Prophecy Equipment

Reforge Stage

Reforge Effect (Before)

Reforge Effect (After)

Reforge 6

Specific Skill Damage Increase +5%

All Skill Damage Increase Active, Tenacity, Strength, Bravery Skill Damage Increase +3%

Reforge 12

Specific Skill Damage Increase +5%

All Skill Damage Increase Active, Tenacity, Strength, Bravery Skill Damage Increase +4%

Tenebrous and Exascale Equipment

Reforge Stage

Reforge Effect (Before)

Reforge Effect (After)

Reforge 6

Specific Skill Damage Increase +5%

All Skill Damage Increase Active, Tenacity, Strength, Bravery Skill Damage Increase +3%

Reforge 12

Specific Skill Damage Increase +5%

All Skill Damage Increase Active, Tenacity, Strength, Bravery Skill Damage Increase +3%

Reforge 18

Specific Skill Damage Increase +5%

All Skill Damage Increase Active, Tenacity, Strength, Bravery Skill Damage Increase +4%

Considering the current state of gameplay in the Doom Aporia Raid, which many adventurers are currently playing, we believe that encouraging patterns that utilize a variety of skills—rather than relying heavily on a few main ones—will be more beneficial for Elsword’s long-term gameplay.
Therefore, when considering the improvement of the current enhancement effects, we decided to change them to “All Skill Damage Increase”, taking into account not only the cost of changes but also convenience and long-term play viability.

However, we are also reviewing concerns from adventurers regarding characters that lack main skills or rely heavily on a few key ones, which may be affected by this change.
After the April 24 (Thursday) update, we plan to carry out a balance patch to increase skill damage for characters showing low offensive capabilities based on gameplay data.

At the same time, referencing data from the Doom Aporia Raid, we are also considering decreasing the skill damage of characters showing excessive offensive power.
This balance patch is scheduled for May 22 (Thursday).

We ask for your continued interest in the 2025 first-half overhaul, and we will strive to ensure adventurers can enjoy Elsword even more through ongoing improvements and updates.

16 Comments

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ElswordEnjoyer
ElswordEnjoyer05/03/2025 15:34

Kog cooked. scared for my main (Twins Picaro) though cause they said they'll be watching to see what classes overperform in doom raid. im sure some +12 crack demon twins picaro user in KR will make her look like an anomaly as get her bonked with nerfs for the thousandth time.

JigglyLilly
JigglyLilly04/12/2025 09:47

Why is abyss raid still a 4 person party? This raid is gatekeeping players who play subpar support nor have the ability to Godlike DPS.

Qij
Qij04/12/2025 11:31

because like most things called "godlike" by every easily impressed and entitled gamer, it's really not that impressive and certainly not divine in any way when looked at closely, especially in this case when their damage mainly comes from supports (even the subpar ones) propping them up, and they'd likely flounder on their own unsupported behinds unless they're geared for things far beyond what they're going into.

and the "4 person" thing might be the regular "4 person max" party. maybe.

Aria
Aria04/19/2025 23:02

it was lowered to 2 4 party teams because its less lag than 1 8 party team ... the whole reason weve been avoiding 8 party teams for the past 5 years is performance

Flare Kyn
Flare Kyn04/20/2025 00:31

Abyss Raid (Normal Mode) can be entered through a party of 4 members rather than Raid Striker Party (2 parties of 4 members each).

This is what they're talking about.

Flare Kyn
Flare Kyn04/12/2025 15:37

Just noticed this, but a Raid Party is 6 members max, not 4. Either you got the party type wrong, or you got the max members for the party type wrong.

JigglyLilly
JigglyLilly04/13/2025 06:41

this is whats wierd. you wouldn't call it a raid party unless its 6 players. 4 is a normal party, 8 is a striker party, and 6 is a raid pary

Ritsu
Ritsu04/13/2025 09:29

I assumed it was a raid party to keep displaying the % on the right side, but limited to 4 members upon entry. The max is still 6 for raid parties. They did say "normal party" though so that's just my interpretation. I'll change it to just say "4-member party" to avoid further confusion. I don't actually know if it's the normal raid party with a limit upon entrance.

JigglyLilly
JigglyLilly04/13/2025 19:18

they did actually say they intended to make the raid a 6 member party raid a while back so they could have saved the implementation for this point.

Flare Kyn
Flare Kyn04/11/2025 06:39

It looks like Grotto is still gonna require at least 3 players, unless there's more that what they're saying here. That's a shame.

Qij
Qij04/12/2025 11:36

i put the preview announcement image through an image-to-text thing then put the text through google tr some time ago. iirc, it did mention letting 3-player-min dungeons be doable be 1-player and adjusting them for that accordingly.

but that was the preview and i don't know if they'll follow up on that.

Qij
Qij04/10/2025 22:59

reforge bar raised to going up 7x to 5x to almost 3x. i think that actually is genuinely something (in a neat way). we'll see how this goes, but this does look very alright.

which many adventurers are currently playing

cap. (please define "many", especially in relation to overall player population)

a balance patch to increase skill damage for characters showing low offensive capabilities decreasing the skill damage of characters showing excessive offensive power

oh. uh.

based on gameplay data referencing data from

uh oh

... wait hol' up

that heat stone title

a reduction by a factor of 100. were people going out of their way to not hit them? i mean i do that sometimes (sometimes, when i'm in a rush to another section), but real? only 5 now/soon?

Ritsu
Ritsu04/10/2025 23:35

Elsword KR has a much different playerbase. There are many people at endgame.

Qij
Qij04/11/2025 00:44

oh ok, i stand corrected. my condolences to their livelihoods.

Flare Kyn
Flare Kyn04/11/2025 06:36

As a player who actively tries to break Heat Stones, it's more that you often have to go out of your way to break the Heat Stones rather than players trying to avoid them. Sure, they sometimes pop up in the areas monsters spawn in, but most of the time they appear on the sides of the map where players usually aren't, and players often don't care about them because they're not at all required to clear the dungeon.

Qij
Qij04/11/2025 09:56

oh ok. that does check out.

i've seen more than a few times the heat stones popping up almost literally in our faces at the spawn point, and i have seen players literally jump over them (... including me, i admit to it).

and having looked up that title... okay. i definitely get it. 100x reduction still seems nuts, but it's a very "for show" title. that isn't worth going out of one's way to break 500 stones, though i'd still say 10 or 12 would be okay (for two runs that fill up the 6-part circle gauge once per run).

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04/24 Update Details | CoboDex Babel